Glitch Rock Games

February 17th, 2010

We’ve given our team a name: Glitch Rock Games

All of the work we’ve been doing is going well. There isn’t much to share though. All of the team communication has been moved to a private wiki and there aren’t any public builds available yet.

Programming

Back!

December 12th, 2009

We are back! Introducing Lotus Labs.

Programming

Rooollllin

January 1st, 2009

I’m into my new years vacation now… chedz is still rolling. I’ve posted some progress pics on the message board.

Programming

Time Off

December 26th, 2008

I’m off from work 9 of the next 11 days. I’ll be Chedzing tons.

Programming

Weekly Progress Brief(ing)

December 21st, 2008

Nice progress lately… Chedz now has a hud, stats collection and game engine that can inferface with each other. Chedz is very close to getting its first lines of game code…

Programming

Chedz in Action

December 20th, 2008

Chedz is looking good. I’ve started work on gameplay and should have some in game screenshots by Sunday night.

Programming

Wordpress 2.7

December 14th, 2008

Wow, nice upgrade over the 2.6.x versions…

Programming

Inner Workings

December 10th, 2008

Chedz is progressing nicely… I’ve got input handling on lock down and menu traversal hooked up. I’ll be ready to start coding the game logic soon. We (Unison Labs) are still working out some of the game mechanics, but I think the main idea is stable enough to get going. Some day… you could be topchedzzz.

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Working Title

December 6th, 2008

The best suggestion for the xna game’s title has been Chedz… I’m going with that for now.

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Learning to Fish

December 4th, 2008

This pair of articles has been very informative. I’ve never really had any experience with serialization and was glad to find a nice primer.

Teaching a man to fish and Everything you ever wanted to know about IntermediateSerializer

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