I spent today getting a menu handling system in place. In this system each ’screen’ of the game is a class that inherits from a master ’screen’ class. The updates and content are managed within each screen. I’m hoping this is a good way to structure the game…
I also did some working on a menu system. Create the menu, add items to it and you’re good to go.

The startup screen.
Programming
prototype, screenshot, xna
Without any help this would have been a mess. This MSDN article details creating sound banks and cues. Here is a quick XACT compression overview on mitchw’s MSDN blog.
Programming
xact, xna
I didn’t do anything XNA related yesterday, but the South Hills Jr. Misfits won! Nice. Today I will be working on a menu/screen system for the XNA game. This will handle changing from screen to screen. I’d like the prototype flow to look something like: Startup Screen -> Main Menu -> In-Game -> In-game Menu
Programming
jr misfits, xna
The first step was to get my 360 hooked up with Visual Studio. Here is the XNA client on the 360 waiting for a deployment from my pc. Also, an empty shell running on the 360.
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The XNA client app waiting for a delployment.
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The 360 running an XNA shell.
Tomorrow is super Saturday, NHL09 for hours and hours and hours…
Programming
nhl, prototype, screenshot, xna