Time Off
I’m off from work 9 of the next 11 days. I’ll be Chedzing tons.
Nice progress lately… Chedz now has a hud, stats collection and game engine that can inferface with each other. Chedz is very close to getting its first lines of game code…
Chedz is looking good. I’ve started work on gameplay and should have some in game screenshots by Sunday night.
Chedz is progressing nicely… I’ve got input handling on lock down and menu traversal hooked up. I’ll be ready to start coding the game logic soon. We (Unison Labs) are still working out some of the game mechanics, but I think the main idea is stable enough to get going. Some day… you could be topchedzzz.
The best suggestion for the xna game’s title has been Chedz… I’m going with that for now.
This pair of articles has been very informative. I’ve never really had any experience with serialization and was glad to find a nice primer.
Teaching a man to fish and Everything you ever wanted to know about IntermediateSerializer
I’ve started working on the ‘Achievements’ screen. So… to load and save settings/data I’ll need to create some core functions. It isn’t fun, more like work… but neccessary.
The 2D Graphics section of the XNA documentation has been very helpful the last couple of days.