Grunt Work

December 4th, 2008

I’ve started working on the ‘Achievements’ screen. So… to load and save settings/data I’ll need to create some core functions. It isn’t fun, more like work… but neccessary.

Programming ,

Catching up on Some Reading

December 1st, 2008

The 2D Graphics section of the XNA documentation has been very helpful the last couple of days.

Programming ,

Screens and Menus

November 30th, 2008

I spent today getting a menu handling system in place. In this system each ’screen’ of the game is a class that inherits from a master ’screen’ class. The updates and content are managed within each screen. I’m hoping this is a good way to structure the game… 

I also did some working on a menu system. Create the menu, add items to it and you’re good to go.

The startup screen.

The startup screen.

Programming , ,

XNA Audio

November 30th, 2008

Without any help this would have been a mess.  This MSDN article details creating sound banks and cues. Here is a quick XACT compression overview on mitchw’s MSDN blog.

Programming ,

Saturday Roundup

November 30th, 2008

I didn’t do anything XNA related yesterday, but the South Hills Jr. Misfits won! Nice. Today I will be working on a menu/screen system for the XNA game. This will handle changing from screen to screen. I’d like the prototype flow  to look something like: Startup Screen -> Main Menu -> In-Game -> In-game Menu

Programming ,

The Easy Part

November 29th, 2008
The first step was to get my 360 hooked up with Visual Studio. Here is the XNA client on the 360 waiting for a deployment from my pc. Also, an empty shell running on the 360.

 

Tomorrow is super Saturday, NHL09 for hours and hours and hours…

Programming , , ,