Grunt Work
I’ve started working on the ‘Achievements’ screen. So… to load and save settings/data I’ll need to create some core functions. It isn’t fun, more like work… but neccessary.
I’ve started working on the ‘Achievements’ screen. So… to load and save settings/data I’ll need to create some core functions. It isn’t fun, more like work… but neccessary.
The 2D Graphics section of the XNA documentation has been very helpful the last couple of days.
I spent today getting a menu handling system in place. In this system each ’screen’ of the game is a class that inherits from a master ’screen’ class. The updates and content are managed within each screen. I’m hoping this is a good way to structure the game…
I also did some working on a menu system. Create the menu, add items to it and you’re good to go.
Without any help this would have been a mess. This MSDN article details creating sound banks and cues. Here is a quick XACT compression overview on mitchw’s MSDN blog.
I didn’t do anything XNA related yesterday, but the South Hills Jr. Misfits won! Nice. Today I will be working on a menu/screen system for the XNA game. This will handle changing from screen to screen. I’d like the prototype flow to look something like: Startup Screen -> Main Menu -> In-Game -> In-game Menu
Tomorrow is super Saturday, NHL09 for hours and hours and hours…