Screens and Menus
November 30th, 2008
I spent today getting a menu handling system in place. In this system each ’screen’ of the game is a class that inherits from a master ’screen’ class. The updates and content are managed within each screen. I’m hoping this is a good way to structure the game…
I also did some working on a menu system. Create the menu, add items to it and you’re good to go.


