Archive

Posts Tagged ‘prototype’

Screens and Menus

November 30th, 2008

I spent today getting a menu handling system in place. In this system each ’screen’ of the game is a class that inherits from a master ’screen’ class. The updates and content are managed within each screen. I’m hoping this is a good way to structure the game… 

I also did some working on a menu system. Create the menu, add items to it and you’re good to go.

The startup screen.

The startup screen.

Programming , ,

The Easy Part

November 29th, 2008
The first step was to get my 360 hooked up with Visual Studio. Here is the XNA client on the 360 waiting for a deployment from my pc. Also, an empty shell running on the 360.

 

Tomorrow is super Saturday, NHL09 for hours and hours and hours…

Programming , , ,