Archive

Posts Tagged ‘xna’

Inner Workings

December 10th, 2008

Chedz is progressing nicely… I’ve got input handling on lock down and menu traversal hooked up. I’ll be ready to start coding the game logic soon. We (Unison Labs) are still working out some of the game mechanics, but I think the main idea is stable enough to get going. Some day… you could be topchedzzz.

Programming , ,

Working Title

December 6th, 2008

The best suggestion for the xna game’s title has been Chedz… I’m going with that for now.

Programming ,

Learning to Fish

December 4th, 2008

This pair of articles has been very informative. I’ve never really had any experience with serialization and was glad to find a nice primer.

Teaching a man to fish and Everything you ever wanted to know about IntermediateSerializer

Programming ,

Grunt Work

December 4th, 2008

I’ve started working on the ‘Achievements’ screen. So… to load and save settings/data I’ll need to create some core functions. It isn’t fun, more like work… but neccessary.

Programming ,

Catching up on Some Reading

December 1st, 2008

The 2D Graphics section of the XNA documentation has been very helpful the last couple of days.

Programming ,

Screens and Menus

November 30th, 2008

I spent today getting a menu handling system in place. In this system each ’screen’ of the game is a class that inherits from a master ’screen’ class. The updates and content are managed within each screen. I’m hoping this is a good way to structure the game… 

I also did some working on a menu system. Create the menu, add items to it and you’re good to go.

The startup screen.

The startup screen.

Programming , ,

XNA Audio

November 30th, 2008

Without any help this would have been a mess.  This MSDN article details creating sound banks and cues. Here is a quick XACT compression overview on mitchw’s MSDN blog.

Programming ,

Saturday Roundup

November 30th, 2008

I didn’t do anything XNA related yesterday, but the South Hills Jr. Misfits won! Nice. Today I will be working on a menu/screen system for the XNA game. This will handle changing from screen to screen. I’d like the prototype flow  to look something like: Startup Screen -> Main Menu -> In-Game -> In-game Menu

Programming ,

The Easy Part

November 29th, 2008
The first step was to get my 360 hooked up with Visual Studio. Here is the XNA client on the 360 waiting for a deployment from my pc. Also, an empty shell running on the 360.

 

Tomorrow is super Saturday, NHL09 for hours and hours and hours…

Programming , , ,